New Minecraft EULA Exclusions Drafted to Clarify Monetization

https://docdro.id/u1sI0Xw


The fact that Minecraft users can run their own servers has always been a double-edged sword - one that is bloated and low-res yes, but a sharp one on both sides nonetheless. The servers let players do almost anything they like which is fantastic. However, there are times when these players break the conditions of the EULA and can put Mojang in serious trouble.


"Some privately run Minecraft servers charge for in-game items, extra xp, or access to specific game modes. Some servers even charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in an article on his blog yesterday. "I don't even know how many emails we've gotten from parents requesting their money back, which is usually around $100. child bought an item pack on a server we have no control over."


To protect itself from the possibility of such charges in the future, Mojang has created new rules for the monetization of. Mojang has provided the rules on its website, but it's essentially smaller restrictions for creating in-game items or other monetized products. Just make sure to communicate with your customers that you aren't Mojang and don't offer items that alter gameplay and don't ask for real-world cash for in-game money.


Oh, and one last thing, a direct request from Persson: "Herobrine is not real please stop asking." [Image: Mojang]