An Invisible Wall Surrounds the World

http://www.lawrence.com/users/bootriddle5/


The first version, launched on December 2, 2009 was more limited than any other edition of Minecraft ever released to the general public, including the pre-classic version accessible via the Minecraft Launcher. On December 4, 2009, an update was released that altered the controls and added more blocks to the screen, a widerscreen, and the ability for players to put their blocks in order and then destroy their blocks. [2]


In November 2014, the original page hosting the game was deleted. Its archive is still accessed using the Wayback Machine. The executable can also be accessed through the Internet Archive.


Notch released a JavaScript version of Minecraft 4K on December 2 2012. It isn't possible to move or look around in this version, though the camera or the world can move by itself, and there is a blue water-like type block in addition to the other types of blocks. [3]



Contents


1 Gameplay 1.1 General 1.2 World 1.3 Controls



Gameplay[]


General[]


The player is able to place and destroy blocks. The only block a player can place is grass. This is an homage to the very first builds.

Minecraft

internally referred to as RubyDung that are available through the

Minecraft Launcher Launcher

. Leaves do not decay.



World[]


The same 64x64x63 block world is generated each time the game is loaded. There are only two blocks in the game which are: grass block, air, dirt block, stone bricks and bricks. No mobs exist.


The first version of the game is only one type of block, that uses an XOR fracture as texture.


An invisible wall is a barrier that surrounds the world, stopping the player from escaping as in invisible bedrock or an old world.



Controls[]


The player can move using standard WASD controls, as well as jumping using Space.


The traditional Minecraft controls that allow right- and left-clicking are reversed. Left-click puts blocks in place, and right-click eliminates them. Middle-click also places blocks weirdly enough. Moving the mouse turns the camera "smoothly," similar to pressing F8 in Java Edition, and is not able to be altered in this version.


The camera behaves differently than Minecraft's. The camera only moves when the player moves the cursor a considerably large distance away from the center of the game's viewport. The cursor can select blocks across the world, and is not the center of the viewport.


The game doesn't have an option menu or HUD.



Graphics[]


The graphics appear pixelated because of the game rendering at a low resolution. The game isn't able to adjust the resolution appropriately when it is running at a higher resolution. This causes the game to keep its noisy appearance. Block textures are similar to those used in Classic, as Classic 0.30 (Creative) was the most recent version of

Minecraft

At the time. Blocks appear louder than they actually are.

Minecraft

While some blocks, especially stone are similar in appearance however, they're quite different from the other blocks. The sky is black due to the fact that there is no skybox.


Hovering the cursor on the block will reveal its outline. This is in contrast to Minecraft's narrow grey outline of block selection.


A comparison of Minecraft 4k's and Minecraft Classic's block textures.



A screenshot of the thick white outline surrounding the block.



Another image illustrates the same.


The first and second versions of Minecraft 4k.



The JavaScript version of Minecraft 4k.



Blocks[]


The original game featured only one non-air block.


In the second version, block IDs are stored using four bits, resulting in 16 possible IDs. They are typically filled with slightly different textures of dirt.


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References[]


A B "Minecraft 4k (very early build)" (archived) by Markus_Persson - Java-Gaming.org 3 December 2009. "Minecraft 4k (very early build)" (archived) by Markus_Persson - Java-Gaming.org December 3, 2009. "Widescreen! There are many kinds of blocks! Building and destroyed blocks! A different mouse look that makes it easier to use both the left and right buttons. There are fewer bugs! Also, the .pack.gz is STILL under 2kb :P" | "Trying http://jsfiddle.net: http://jsfiddle.net/uzMPU/" - @notch (Markus Persson) on Twitter, December 2, 2012


See also []



Minimalist

Another game that was developed for the purpose of a contest.

Prelude of the Chambered

Another game created for a contest is.

Zombie Town

Unreleased sequel to

"Left 4k Dead"

Another game Notch developed to play in the Java 4K contest.

Miners4k

Another game Notch created in the Java 4K contest is.