Fan Tan is an old card game where players attempt to be the very first player to fill up their pockets with all the cards in play. The 4 7s are the only cards that can be used in the beginning. After the 7 of each suit is played then the 6 and 8 cards can be played. Next, the A (highest) and the K (low). This is the first version of the game. The first time it was transliterated into English by Sir Richard Williams in 1815. The "Lord", John Murray Smith popularized it in England.
The goal is to keep the winners in the "high sevens" and the losers in the "low sevens," otherwise called "blooms" in the beginning. After the players come to a halt, they can swap cards and create a new deck. Continue this until all the cards have been exhausted. So, we've got the oldest form of the game that we recognize in the present as fan Tan.
Fan Tan is usually played in pairs or groups of two. One player is the top card in the group, and one is the lowest. They then alternated between them. For groups that exceed four players typically, you will need to break the pairs down into single cards, with each player handling two pairs at each time. The standard is to set the pairings and then play Fan Tan in the same method as for pairs.
Sevens are played in the exact same way as in a variety of fan-tan variants. There is however a fan-tan variation where the sevens are alternated in the middle of the table rather than being placed on table edges. Fan-tans are also known as fan-tans or simply fan. They are also referred to as "smooth", or "even".
It's possible that the word "fancan" originated from the Middle East, where fans were believed bring luck to the people who used them. As a result, people would visit the fancan (or fan-tan) parlor. In these places, people were subjected to a specific ritual such as putting a fan on their heads and inhaling hot fumes. Although this might sound a bit mystical, to some people of the past, people later on, they began to refer to the sensation as "fantan" or "fantine."
The popularity of fan-tans eventually expanded across North America, and to some extent, Central Europe. In Portugal for instance, the coins were often decorated with unique designs that reflected the region's rich culture. A fan-tan with the olive tree's image or the Portuguese flag was a popular choice. At some point, personal coin circulation was established. This meant that the local population were able to exchange their coins frequently from one pile to the next. The creation of the standard fan tan that we call today normal fan tan, was a result of coin collecting and placing coins into different piles.
The precise origins of the current game of fortune tell is unclear but it's likely that the European fan-tan was inspired by Chinese gambling games, such as the Tan Na Card. The Tan Na Card was a Chinese general invented the game to connect the East and West. Similar to the modern game players would sit on a Fan Tan in anticipation of cards to fall in an array of colors, representing the zodiac. If cards fell in repeated divisions, the player was aware that luck was about to shift.
The westerners brought with them the concept of Fan Tan. Fan Tan because of the growing popularity of gambling. While most European players would be playing an alternative to the Chinese games but the English and Dutch were among the players who were playing with the concept of fantasy. The Chinese games were based on jousting, which is essentially a variation of the Chinese fan-tan.