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README.md


Quilkin is a non-transparent UDP proxy that is specifically designed for use with large scale multiplayer dedicated game servers deployments to ensure security, access control and telemetry data, metrics and much more.


It is designed to be used behind client games as well as in front of dedicated game servers.


Announcements


Embark Studios: Say hi to Quilkin, an open-source UDP proxy Google Cloud: Introducing Quilkin: an open-source UDP proxies built for game server communication


Project State


The project is currently in alpha, and is currently being developed. Expect things to fail.


Not to be used in production systems.


Documentation


Releases


- v0.3.0 (guides, api, macros) - v0.2.0 (guides, api, macros) - v0.1.0 (guides, api, macros).


Development


This documentation pertains to Quilkin's development version that is currently running on the main branch. Click on the appropriate release documentation link to access the documentation for that release.


Guide Api Macros


Code of Conduct


Participation in this project is subject to the Contributor Covenant Code of Conduct


Development and Contribution


For directions on how to write code and submit Pull Requests, please refer the Contributing Guide.


Quilkin is currently in development. We would like your input in shaping its future!


Community


There are many ways to engage with the Quilkin community:


We are on Github through pull requests. Join our mailing list to gain access to our builds for continuous integration. Join our Discord chat room. - Follow up on Twitter. Join our monthly community meetings (webcal.ical.recordings).


Credits


Many concepts and architectural decisions were influenced by Envoy Proxy. We thank this team for their inspiration and dedication to the project.