Minecraft Snapshot 19w13a

https://vuf.minagricultura.gov.co/Lists/Informacin%20Servicios%20Web/DispForm.aspx?ID=3554364


Snapshot intros aren't easy to write! They must be able to concisely summarize all the information we collect every week, such as the fact that Illagers have now gained enough knowledge to unlock doors (congratulations!) You can even trade during raids. They can also be used as a fun way to transition all the technical details regarding bug fixes. A variety of memes could make this a great Wednesday read. Since I've already rambled enough, I'm not able to give you the second. Perhaps next week?


CHANGES IN 19W13B


Revamped trading UI Ringing bells now reveal the mobs in the area that are likely to appear in raids - Fixed bugs


Fixed GROUNDS IN 19W13B


MC-121282 - Server icons erased on loading multiplayer menu MC-139017 - Rain goes through blocks when upgrading world from older versions MC-139273 - Destroying sugar cane from bottom doesn't destroy the sugar canes one at a time MC-139506 - Lanterns can be duplicated with pistons MC-139763 - Client logs warning "Ignoring chunk since it's not in the view range" while moving in world MC-141598 - Chunks won't load in LAN world if the host isn't nearby MC-142192 - Pistons can conduct redstone signal while retracting MC-145638 - Minecarts defy gravity MC-145687 - Banner patterns are inconsistently named MC-145696 - "Globe" shield is broken MC-145790 - Missing Translations: The "block.minecraft.banner.globe./colour/" banners are missing their translation MC-145813 - Chunks past a certain point (multiplayer cache?) aren't loading when the rendering distance for the client is less than the server view distance. Client render distance is lower than server view distance.


Changes in 19W13A


Accessibility button is now available on the title screen. Accessibility and narration improvements. Raid adjustments. Bugfixes


RAIDS


Raids now follow a set pattern that is based on difficulty to determine the number of groups that will be created in the course of the raid 3 Normal - Easy - 5 Hard -


If you or your village friends brought additional Bad Omen levels into the village during the raid or at the trigger of the raid you will receive a bonus wave equal to the final base wave of your level of difficulty. For example, Bad Omen levels 2-5 will have four waves on easy, and the fourth wave is same as the third.


BAD OMEN


You can now get up to Bad Omen 5, and you can only obtain 1 Bad Omen at a time from killing a captain. Bad Omens are brought into the village by each person who brings them in. Bad Omen 5 is the highest level. More powerful levels of bad omen means that there is a higher chance that your adversaries will have weapons that are enchanted.


HERO OF VILLAGE:


After you have successfully defended your village against a raid You will then be able to obtain the effect Hero of the Village. This effect is similar to the Bad Omen level in the village being raided. This effect will last for two days and will give great discounts on trades. The discount will depend on the level of the effect. Villagers will also show their appreciation, so keep an eye out for your new fans in the village after you have saved them!